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CU Amiga Super CD-ROM 4
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CU Amiga Magazine's Super CD-ROM 04 (1996)(EMAP Images)(GB)(Track 1 of 3)[!][issue 1996-11].iso
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magazine
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psion
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games
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rocky142.lzx
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readme.asc
Wrap
Text File
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1996-09-20
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6KB
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205 lines
Rocky v1.42 (05 Sept 1995)
===========
Levels 30 to 50 added
Many thanks to Eberhard Rompf (75337.2330@compuserve.com)
for these levels.
Rocky v1.41 (27 March 1995)
===========
Further bugs removed.
Level files moved to own directory, \APP\Rocky\Levels
All level files now supplied with game, but only
levels 1 to 10 can be accessed by non registered
versions. The designer is also only accessable by
registered versions.
After registering, please quit the game and then
restart it to give full features.
Rocky v1.37/1.38 (14 December 1994)
================
A few bugs removed. Several files combined into
one.
If you are updating from v1.36 to v1.37/8 please
delete all your existing files first.
Rocky v1.36 (09 December 1994)
===========
A new object is used in this game: a 'holey wall'.
A wall with a hole in it has the following
features:
a) You can move through it *once* in any direction.
After you have passed through it, it becomes
a solid wall.
b) Bombs and rocks can fall through a hole in a wall,
and the wall then becomes solid. The bomb/rock will
continue to fall until it hits something solid.
c) Bombs and rocks can be push through holes, after which
it becomes solid.
d) If a bomb falls into a hole in a wall, and there is
something immediately below the hole, the bomb will
not explode. It can then be pushed out of the hole,
or the object below the hole could be removed
whereapon the bomb would fall out of the hole.
Rocky v1.31 (07 December 1994)
===========
This software is copyright Steve Godfrey, 1994.
Levels designed by Marco Aicardi.
This version maybe freely distributed as long as no
charge is made for it. This file must accompany all
copies of this software.
No attempt must be made to reverse engineer the
software or alter it in any way without the
permission of the author.
If you appreciate this game, please register it by
sending 5 ukp (eurocheques acceptable, otherwise
foriegn currency - notes only please) to:
Steve Godfrey
12 Linden Place
Mitcham
Surrey
CR4 4EY
Tel: (0181) 646 7690
Registered users will have 30 levels, plus a level
designer to allow editing/creating levels. It is hoped
to release furthur levels later on.
*Please include an email address if possible. I can
only supply auto updates via email*
Install Rocky.opa into any \APP directory, and all
the other files into any \APP\Rocky directory. All
level files must be in a \APP\Rocky\Levels directory.
This game requires around 22k of disk space.
The game
========
Based upon the game 'Rockfall' available on many computers.
All levels can be completed without loss of life.
The object of the game is to collect all the diamonds, while
avoiding rocks and bombs. Bombs may be used to blow up
walls and rocks (but may also blow up diamonds or yourself!).
You can push a rock to the left or right if there is nothing
on the far side of the rock. Rocks will fall if you remove
anything below them, and if a rock is on top of another rock
or a diamond and there is nothing to support it on either
side, it will fall to the left or right.
If a rock falls on your head, you loose a life. You have 3 lives.
Watch out for getting trapped under a pile of rocks!
You may kill yourself, and hence loose a life, by pressing
the right shift key and escape.
Bombs will blow up when they fall. They may in turn blow
up other touching bombs. Bombs will not explode if they
land in a holey wall.
Move the man using the cursor keys. Collect all the diamonds
and then head for the exit (a door which opens when all
diamonds are collected). Watch out for rocks, bombs and
use transporters when required.
You may hold down two keys at once - eg holding the left
and down keys together will move the man down *or* left,
whichever is possible. This is essential for certain levels.
Main menu functions:
Psion-l : Select level. Password protected.
Psion-m : Display map of current level. Some levels
do not allow a map to be displayed.
To exit the map, press psion-x.
Psion-x : Exit game
Psion-q : Register game
Psion-v : Version
Psion-r : Restart current level (only while playing)
For registered users:
Psion-d : Edit/create level
================================================================
Using the designer (registered users only)
------------------
Access the designer using psion-d. Select the level number to
edit/design and press enter. If you enter an existing level,
you will enter the editor direct. If you enter a non-existent
level, you will be asked for the size and other parameters.
The editor will present you with a map of the level. Move the
cursor around the map and use the following keys to place
objects:
b - bomb
d - diamond
g - grass
h - hole in wall
r - rock
w - wall
. - right sloping wall
, - left sloping wall
m - start position of man
e - exit
t - transporter (must always be even number)
0 - clear square
Also:
psion-s : alter size/password etc.
psion-w : wipe level and add wall border
psion-c : count diamonds on level
psion-v : version no.
psion-x : exit designer and optionally save level
Note that before making a level smaller, you should make
sure any diamonds outside the new play area are removed.
A transporter will always transport the player to a transporter
nearest the top of the play area. A transporter can only be used
once. Any number of pairs of tranpsorters can be used, bearing
in mind how they work, place them carefully.
================================================================
Any comments, please, to stevegodfrey@cix.compulink.co.uk
I hope to implement animation of the man on a later version.
Also available:
Tetris v1.46
Minesweep v1.33
Columns v1.25
Columns+ v2.17
Fonteditor v1.41
stevegodfrey@cix.compulink.co.uk